African Farmer is available in two versions, a single player game and a multiplayer game.
The multiplayer game is ideal for teaching or training at universities, schools or organisations working on agriculture in developing countries.
Download the game
In order to set up the game, you will need to download the game files (packaged as a ZIP file below) plus additional server and MySQL software (as explained in the Software Installation Guide).
- African Farmer Multiplayer Game (ZIP file, 8.5 MB) A package of files to be downloaded and installed to set up the game.
- Software Installation Guide (PDF, 360 KB) Links to additional software required, with instructions on how to install them and the game.
- Game overview presentation (PowerPoint, 5.6MB): Slides to show during the introduction to the workshop
- Handy Guide (PDF, 500 KB): 2-page printable overview of the main screens, game flow and tasks
- Game Manager Guide (PDF, 7 MB): A guide for Game Managers on how the multiplayer game works, and step-by-step instructions on how to run a workshop
- Multiplayer Guide (PDF, 7.5 MB): More detailed instructions on how to play the multiplayer game
An interactive overview of the game. Click on the Contents menu (slide 4) to browse the slideshow.
Video: Playing the Multiplayer Game
This short video shows the steps involved in setting up and playing the Multiplayer game – filmed live at a workshop at the Institute of Development Studies in March 2014.
Who can play?
The multiplayer game is played in a single session by between 12 and 36 people in teams of 2 or 3 players. A Game Manager co-ordinates the game and manages the market and bank. (If you want to play on your own, or want to try the game out first, check out the single player game.)
In the multiplayer game, each team manages a farming household in rural Sub-Saharan Africa. The size and composition of households varies, as does the number of fields each household is allocated for planting crops. Households are also given different amounts of starting cash. In each farming cycle, players must:
- Decide what to grow in the fields.
- Choose your family’s diet and look after their health.
- Buy food, seeds and other inputs from the market.
- Watch out for bad weather, disease, price rises and other chance events.
- Negotiate and trade goods, labour or money with other households.
As the seasons change, you can track the results of your decisions, and adapt your strategy.
Questions or comments?
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